johnbartle
johnbartle
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Recent Forum Posts
What node setup is used to access fbx morph targets? Nov. 23, 2015, 1:56 p.m.
@ Enivob
@ digitallysane
I did what you both said, and it worked. I think I initially had the problem because I was extremely tired at the time and wasn't thinking straight. The solution was obvious.
THANKS guys!
@ digitallysane
I did what you both said, and it worked. I think I initially had the problem because I was extremely tired at the time and wasn't thinking straight. The solution was obvious.
THANKS guys!
What node setup is used to access fbx morph targets? Nov. 22, 2015, 8:56 p.m.
@ Enivob
Thanks Enivob, I will check that out as soon as I can get access to the computer I'm using that has Houdini installed.
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Thanks digitallysane, again, I will make sure to check that box as soon as I have access to Houdini.
Thanks Enivob, I will check that out as soon as I can get access to the computer I'm using that has Houdini installed.
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digitallysane
You have a checkbox “Import Blend Deformers ans Blend SOPs” in the FBX import dialog.
Thanks digitallysane, again, I will make sure to check that box as soon as I have access to Houdini.
What node setup is used to access fbx morph targets? Nov. 21, 2015, 9:29 p.m.
Hello I am completely new to Houdini, and fairly inexperienced to 3d.
I would like to know what node or node setup to use to access the various mesh deformations that I originally made in Blender 3d.
In Blender they are called “Shape Keys”.
I know that one can use the “BlendShapes” node in Houdini to create morph targets but I don't yet know how to extract morph targets from an fbx file. I suppose maybe Houdini doesn't support morph targets through fbx files.
Thanks for any answer!
I would like to know what node or node setup to use to access the various mesh deformations that I originally made in Blender 3d.
In Blender they are called “Shape Keys”.
I know that one can use the “BlendShapes” node in Houdini to create morph targets but I don't yet know how to extract morph targets from an fbx file. I suppose maybe Houdini doesn't support morph targets through fbx files.
Thanks for any answer!