Alireza Razmpoosh

kni8_2k

About Me

EXPERTISE
VFX Artist
INDUSTRY
Gamedev

Connect

LOCATION
United States
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Dynamic Constraints On Deforming Passive Mesh July 8, 2019, 11:46 a.m.

Thanks Mike!

in the file I downloaded, although the constraint lines follow the deforming RBD, They are not really moving with the object. Additionally changing the constraint type to glue you can see that they just stop moving all together.

Any further help would be appreciated !

Dynamic Constraints On Deforming Passive Mesh July 4, 2019, 1:53 p.m.

Hi Constraint Gurus,

Wondering if someone could take a quick look. I'm having a hard time trying to get these dynamically created constraints to stick to this animated passive object.

is my approach wrong ?

What I'm trying to do is Have the sphere represent a cached anim - hit the wall, then pull away some pieces like its stuck to it. I've seen several approaches to this via all dynamic objects, but have not seen it done on a passive deforming mesh. Which is what the sphere is setup to be.

doing it this way or perhaps via dynamic meshes stuck to the deforming mesh to do the same thing…? I've spun my wheels on this too much !

any direction would be appreciated !

Just saying Thanks March 27, 2019, 5:21 p.m.

as we get more and more bugs fixed and learn how to use TOPS/PDGS together, I just wanted to say…

This is a great feature and I think we've only scratched the surface of its capabilities. Thank you for all those involved in bringing this to us and we as a community are appreciative of your dedication and great work.

~A