Martijn Grootendorst

martinuz

About Me

EXPERTISE
VFX Artist
INDUSTRY
Advertising / Motion Graphics  | Film/TV  | Gamedev

Connect

LOCATION
Amsterdam, Netherlands
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Hair & Fur  | Cloth  | Crowds  | Pyro FX  | Fluids  | VEX
INTERMEDIATE
Environments  | Character Rigging  | Muscles  | Solaris  | Mantra  | Karma  | Lighting  | Destruction FX  | PDG  | Python
BEGINNER
Motion Editing  | Animation  | Realtime FX

Availability

I am available for Full Time Work

Recent Forum Posts

adding grid of points on a surface Jan. 23, 2014, 8:44 a.m.

lol, that's what I did before I found the remesh solution.

but I'm quite anal about these things.. hehe.. :twisted:

adding grid of points on a surface Jan. 23, 2014, 4:45 a.m.

Hi Guys,

I've found a better solution to my problem: remesh does a good job for what i need.

but I still would like to know more about the bricker angle, i can't wrap my head around the values it needs..

well anyway thanks again!

adding grid of points on a surface Jan. 22, 2014, 3:53 p.m.

ok, so the bricker option looks good too.

but the thing is that i'm getting geometry from maya
so this has to work on rotated geometry (see image)

I've noticed the angle option in the divide sop but I'm not sure what values are needed.. I would guess I need to use the normal of the plane and calculate this into angle values..

any tips on that?

thanks again!

(i've attached a simple setup)