Sandy Meidinger

neontropical

About Me

Creative Director/VJ for ILLENIUM
EXPERTISE
Generalist

Connect

LOCATION
Phoenix, United States

Houdini Skills

Availability

I am currently employed at ILLENIUM

Recent Forum Posts

Day 18 | Character | APEX Scene Animate | Animation March 18, 2024, 10:43 p.m.

The joints are a bit snappy, not sure why. Had a tough time with karma, but i got it.

Hopeless to get an FBX animation export. Jan. 12, 2024, 7:15 p.m.

I'm having this issue too. My mesh works perfectly out of the ROP FBX but I cannot get anything to work with the animated skeleton or the fbx character output ((

Bone Capture Biharmonic pulling mesh Jan. 10, 2024, 6:07 p.m.

Hi I am having some problems with my deformed mesh. I have corrected all of the weights in jointcapturepaint and in that node it looks normal but when I move to the bonedeform I am still getting some pulling from the ROOT to COG joint. The bonecapturebiharmonic node has this green section exactly where its pulling. When I move the COG joint the pull moves with it. What does this green section represent? It makes a very undesirable shape for my bird haha and I'm not able to smooth out with soft transform or smooth either.