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Mardini 2024 » Day 18 | Character | APEX Scene Animate | Animation
- neontropical
- 15 posts
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Houdini Engine for Unreal » Hopeless to get an FBX animation export.
- neontropical
- 15 posts
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I'm having this issue too. My mesh works perfectly out of the ROP FBX but I cannot get anything to work with the animated skeleton or the fbx character output ((
Technical Discussion » Bone Capture Biharmonic pulling mesh
- neontropical
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Hi I am having some problems with my deformed mesh. I have corrected all of the weights in jointcapturepaint and in that node it looks normal but when I move to the bonedeform I am still getting some pulling from the ROOT to COG joint. The bonecapturebiharmonic node has this green section exactly where its pulling. When I move the COG joint the pull moves with it. What does this green section represent? It makes a very undesirable shape for my bird haha and I'm not able to smooth out with soft transform or smooth either.
Edited by neontropical - Jan. 10, 2024 18:12:00
Technical Discussion » Feather Orientation
- neontropical
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I have another feather question, if any one can guide me in the right direction. I have built my primary wings and am trying to merge them in with my body groom. A regular merge node does not work (i think due to the mis-match of attributes). I am trying to use a groom blend, but it changes my groom, (i.e. the empty patch on the wing arm), it also changes Cd.
Is there a better method for merging in the wings with the body groom?
Is there a better method for merging in the wings with the body groom?
Technical Discussion » Feather Orientation
- neontropical
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Thank you! Yes I eventually figured out that the barborient was overriding everything. Once I turned it off I was able to orient in guidegroom. But your setup is definitely better for real time feedback. It was hard to see exactly what i was doing working only with the guides. Just redid my whole groom haha. Thanks again!
Technical Discussion » Feather Orientation
- neontropical
- 15 posts
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Hello I am having trouble orienting my feathers. I made my guides with hairgen and sculpted with guide groom. When I try the orient brush in the guide groom nothing changes. The barborient attribute exists. I don't have much experience in grooming so I"m not sure what i'm doing wrong. Can this be fixed by resculpting in guidegroom? Or am I missing something?
Houdini Lounge » I keep getting errors with Houdini 20
- neontropical
- 15 posts
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MARDINI Daily Art Challenge 2022 » Day 8 Image | Vellum | Balloon
- neontropical
- 15 posts
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MARDINI Daily Art Challenge 2022 » Day 7 Image | Vellum | Cloth
- neontropical
- 15 posts
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MARDINI Daily Art Challenge 2022 » Day 6 Image | Geometry | Match Size
- neontropical
- 15 posts
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Modeled my own couch. What a great node for proceduralism. I have been sturggling with my models to get things snapped in the right place this node was so great. Also first render out of renderman!
MARDINI Daily Art Challenge 2022 » Day 5 Image | Geometry | TopoBuild
- neontropical
- 15 posts
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MARDINI Daily Art Challenge 2022 » Day 4 Image | Geometry | Sweep
- neontropical
- 15 posts
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MARDINI Daily Art Challenge 2022 » Day 3 Image | Geometry | Copy to Points
- neontropical
- 15 posts
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MARDINI Daily Art Challenge 2022 » Day 2 Image | Geometry | Revolve
- neontropical
- 15 posts
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MARDINI Daily Art Challenge 2022 » Day 1 Image | Geometry | Curve
- neontropical
- 15 posts
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