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Mardini 2024 » Day 18 | Character | APEX Scene Animate | Animation

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neontropical
15 posts
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 March 18, 2024 22:43:47
The joints are a bit snappy, not sure why. Had a tough time with karma, but i got it.

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Houdini Engine for Unreal » Hopeless to get an FBX animation export.

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neontropical
15 posts
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 Jan. 12, 2024 19:15:57
I'm having this issue too. My mesh works perfectly out of the ROP FBX but I cannot get anything to work with the animated skeleton or the fbx character output ((
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Technical Discussion » Bone Capture Biharmonic pulling mesh

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neontropical
15 posts
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 Jan. 10, 2024 18:07:38
Hi I am having some problems with my deformed mesh. I have corrected all of the weights in jointcapturepaint and in that node it looks normal but when I move to the bonedeform I am still getting some pulling from the ROOT to COG joint. The bonecapturebiharmonic node has this green section exactly where its pulling. When I move the COG joint the pull moves with it. What does this green section represent? It makes a very undesirable shape for my bird haha and I'm not able to smooth out with soft transform or smooth either.
Edited by neontropical - Jan. 10, 2024 18:12:00
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Technical Discussion » Feather Orientation

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neontropical
15 posts
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 Dec. 24, 2023 19:37:55
I have another feather question, if any one can guide me in the right direction. I have built my primary wings and am trying to merge them in with my body groom. A regular merge node does not work (i think due to the mis-match of attributes). I am trying to use a groom blend, but it changes my groom, (i.e. the empty patch on the wing arm), it also changes Cd.

Is there a better method for merging in the wings with the body groom?
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Technical Discussion » Feather Orientation

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neontropical
15 posts
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 Dec. 22, 2023 15:23:42
Thank you! Yes I eventually figured out that the barborient was overriding everything. Once I turned it off I was able to orient in guidegroom. But your setup is definitely better for real time feedback. It was hard to see exactly what i was doing working only with the guides. Just redid my whole groom haha. Thanks again!
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Technical Discussion » Feather Orientation

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neontropical
15 posts
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 Dec. 20, 2023 12:47:39
Hello I am having trouble orienting my feathers. I made my guides with hairgen and sculpted with guide groom. When I try the orient brush in the guide groom nothing changes. The barborient attribute exists. I don't have much experience in grooming so I"m not sure what i'm doing wrong. Can this be fixed by resculpting in guidegroom? Or am I missing something?
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Houdini Lounge » I keep getting errors with Houdini 20

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neontropical
15 posts
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 Nov. 13, 2023 18:28:35
I got errors like these a ton with joint capture paint and some other kinefx nodes
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MARDINI Daily Art Challenge 2022 » Day 8 Image | Vellum | Balloon

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neontropical
15 posts
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 March 8, 2022 17:18:29
Continuing on with my couch and my favorite velvet blue squishy pillow
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MARDINI Daily Art Challenge 2022 » Day 7 Image | Vellum | Cloth

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neontropical
15 posts
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 March 7, 2022 12:43:08
blanket on my couch
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MARDINI Daily Art Challenge 2022 » Day 6 Image | Geometry | Match Size

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neontropical
15 posts
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 March 6, 2022 16:29:47
Modeled my own couch. What a great node for proceduralism. I have been sturggling with my models to get things snapped in the right place this node was so great. Also first render out of renderman!
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MARDINI Daily Art Challenge 2022 » Day 5 Image | Geometry | TopoBuild

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neontropical
15 posts
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 March 5, 2022 20:57:37
Ukelele

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MARDINI Daily Art Challenge 2022 » Day 4 Image | Geometry | Sweep

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neontropical
15 posts
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 March 4, 2022 19:52:04
Just used the sweep for the straw for my cup. Still trying to figure out rendering
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MARDINI Daily Art Challenge 2022 » Day 3 Image | Geometry | Copy to Points

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neontropical
15 posts
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 March 3, 2022 17:10:00
Copy to points for calculator buttons
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MARDINI Daily Art Challenge 2022 » Day 2 Image | Geometry | Revolve

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neontropical
15 posts
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 March 2, 2022 17:43:35
elder wand for revolve
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MARDINI Daily Art Challenge 2022 » Day 1 Image | Geometry | Curve

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neontropical
15 posts
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 March 1, 2022 12:52:46
Used the curve tool for the mug handle
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