nickel0531
nickel0531
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assign velcity to RBD obeject surface March 27, 2014, 5:47 a.m.
hi all,
im doing some flip splash test,
i want to use RBD objects hit on the flip tank , then i can get splash i want.
i saw some tutorials, theres a teqnich i want to learn but always failed..
they use vopsop to create turbulance node , link it between object pos and output velcity.
like
https://vimeo.com/39835049 [vimeo.com]
in 13:38 he did some tricks, on EmitterGeo,
but is this possible that i can use it on my RBD objects?
if im wrong , any ways to make it succes?
im doing some flip splash test,
i want to use RBD objects hit on the flip tank , then i can get splash i want.
i saw some tutorials, theres a teqnich i want to learn but always failed..
they use vopsop to create turbulance node , link it between object pos and output velcity.
like
https://vimeo.com/39835049 [vimeo.com]
in 13:38 he did some tricks, on EmitterGeo,
but is this possible that i can use it on my RBD objects?
if im wrong , any ways to make it succes?
flat tank problem March 19, 2014, 2:09 a.m.
thanks!
i knew it.. :cry:
i knew it.. :cry:
flat tank problem March 18, 2014, 3:45 a.m.
hi all,
i watched about flat tank tutorial
http://www.sidefx.com/index.php?option=com_content&task=view&id=2700&Itemid=132 [sidefx.com]
and I have a question ,
if that possible to allow bouding box moving upside down?
or make it rotate?
or it only moves “flat” ?
i watched about flat tank tutorial
http://www.sidefx.com/index.php?option=com_content&task=view&id=2700&Itemid=132 [sidefx.com]
and I have a question ,
if that possible to allow bouding box moving upside down?
or make it rotate?
or it only moves “flat” ?