pgraham
pgraham
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bug, mantra crashing while rendering particle liquid Sept. 26, 2007, 4:12 p.m.
Apparently, “save as permanent defaults” doesn't work, or it doesn't do what I expect. When I make a new mantra through the render menu or the tab menu it still has max procs checked on, and if I changed other properties like sampling, they're factory default as well. Also “revert to defaults” doesn't change the value of any property, either to the version I saved or to factory default.
bug, mantra crashing while rendering particle liquid Sept. 26, 2007, 10:50 a.m.
moonlightkissThanks, I'm going to go with this solution for now. Looks like the crash also happens when Max is off but Thread Count is 2. Can I change the default values of these so new mantras will automatically use only 1 proc?
Make sure your Max Processors is turned off
bug, mantra crashing while rendering particle liquid Sept. 25, 2007, 7:38 p.m.
Trying to open the rendering frame in a viewer while rendering a sequence does cause the renderer to stop after finishing the frame. I tried that with only a couple primitives, no fluid or dynamics. It doesn't pop up the windows crash dialog though, and I'm pretty sure it's a different problem from the crash that causes the dialog to appear.