I'm trying to render a simple liquid sim and mantra is frequently crashing. I'm using build 725 on Windows XP. My scene contains: a sphere converted to liquid, a static rigidbody torus, a ground plane, 2 lights, camera. When it crashes I get the “send report to microsoft” popup. It happens at different points in the render each time, and sometimes it gets through the render without crashing. It will even crash at different points without any change to the scene/camera, I just click render again as soon as it crashes. I'm on a dual proc box, and I can see the renderer crash one thread at a time. If I'm rendering to MPlay I can see it skip one block of the image when the error pops up, and the other thread continues rendering blocks.
It seems to crash a lot with the default basic_liquid shader and not as much with basic_surface applied to the fluid.
I get this message pretty frequently and haven't determined if it's related… seems to me a license issue would prevent the render from starting in the first place.
No licenses could be found to run this application.This one is pretty frequent too and probably a better hint of the problem. I do try to open files that are rendering sometimes. Maybe that could cause this?
Please check for a valid license server host
IMG_TileWrite::socketWrite: No such file or directoryI found a checkbox about NaN detection, which generates output like this, but does not appear to be related to the crashes.
mantra: Error writing data to image device
opshop/basic_liquid/liquid.vex NAN detectedand I got this just once, as a pop up containing the text
ngather@LIVV writing to _vop_trace_hitOf_-v
ngather@LIVV writing to _vop_trace_hitOf_-v
ngather@LIVV writing to _vop_trace_hitOf_-v
ngather@LIVV writing to _vop_trace_hitOf_-v
Exception happened during processing of request from ('127.0.0.1', 3595)
Traceback (most recent call last):
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.725\python\lib\python2.5\SocketServer.py”, line 222, in handle_request
self.process_request(request, client_address)
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.725\python\lib\python2.5\SocketServer.py”, line 241, in process_request
self.finish_request(request, client_address)
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.725\python\lib\python2.5\SocketServer.py”, line 254, in finish_request
self.RequestHandlerClass(request, client_address, self)
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.725\python\lib\python2.5\SocketServer.py”, line 521, in __init__
self.handle()
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.725\python\lib\python2.5\wsgiref\simple_server.py”, line 130, in handle
self.raw_requestline = self.rfile.readline()
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.725\python\lib\python2.5\socket.py”, line 345, in readline
data = self._sock.recv(self._rbufsize)
error: (10054, ‘Connection reset by peer’)
Unknown command: —————————————-
Unknown command: —————————————-
Unknown command: Exception
Unknown command: —————————————-
UT_NetPacket::read: No error
I'm attaching a file that I can get to crash after a couple minutes of rendering. Sorry this is a really inconsistent bug. If you need more info I'll be glad to help.