Pranav Gaur

pranavgaur97

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Flip Fluid Scene Scale June 25, 2021, 6:26 a.m.

Hey ejr32123, thanks a lot for the reply!

So in my case, best option would be to keep to real world scale, and if need be, play with the timescale and the gravity to get good looking results. Got it..

Flip Fluid Scene Scale June 22, 2021, 8:06 a.m.

Is it important to simulate flip fluid at real world scale? For example if I have a scene with a beach and some rocks, if I scale the scene down to 1/10th before adding water sim, would that give me unrealistic results?

Basically, can I sim ocean water on a smaller scale, and once it's done, just resize the whole scene along with the water and whitewater simulations?

Question about whitewater rendering May 26, 2021, 2:53 a.m.

Hi everyone,

I am trying to do a water splash sim in Houdini, and having some trouble with the whitewater.

I found a similar effect to what I want to achieve here: https://vimeo.com/247642418, [vimeo.com] there is a file provided but it was created in an older version of Houdini and so there are some problems with it.

My main issue is the whitewater render. It doesn't seem to capture the same level of detail as the one shown in the video. There are denser areas in the water with lots of whitewater, while the sparser areas have much smaller spray particles.

My guess so far was that it might have something to do with how the creator of the file has used the foamdensity attribute to control the pscale of the particles, however I am not able to replicate this process. I have provided images of both my render as well as the desired result. Any help would be appreciated.