Question about whitewater rendering

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Hi everyone,

I am trying to do a water splash sim in Houdini, and having some trouble with the whitewater.

I found a similar effect to what I want to achieve here: https://vimeo.com/247642418, [vimeo.com] there is a file provided but it was created in an older version of Houdini and so there are some problems with it.

My main issue is the whitewater render. It doesn't seem to capture the same level of detail as the one shown in the video. There are denser areas in the water with lots of whitewater, while the sparser areas have much smaller spray particles.

My guess so far was that it might have something to do with how the creator of the file has used the foamdensity attribute to control the pscale of the particles, however I am not able to replicate this process. I have provided images of both my render as well as the desired result. Any help would be appreciated.

Attachments:
MyImage.jpg (807.2 KB)
Target.png (3.9 MB)

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