samuelblain

samuelblain

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Recent Forum Posts

Simulating a Dandelion Clock Nov. 2, 2010, 4:32 p.m.

hey everyone,

was wondering if there was a way of simulating a dandelion clock in houdini. I'm a bit of a noob when it comes to houdini since i come from maya, but houdini just seems to create much more natural dynamic animations. I've been able to create just some bit of geometry to represent the seed head and seeds which are rigid bodys that blow in the wind. where i am having problems is that the seeds just float away unnatural without sticking to the seed head at all. any ideas?

thanks all, sam

Missing UV when Exporting to FBX Jan. 8, 2010, 10:01 a.m.

Hey everyone,

I'm trying to import a baked RBD animation of 2 rolling dice from houdini that i've exported into a FBX file to import into maya.

The file imports into maya ok and the animation is fine, however, the intention was to add a material to it within maya containing a bump map for the numbers on each side of the dice. For some reason, when i open the UV editor, the geometry doesn't have a UV, nor can one be created for it!?!?!?!

if you have idea how to help me it would be much appreciated

thanks, sam

Slow Motion DOP Animation Jan. 8, 2010, 8:31 a.m.

managed to sort out a time remap VOPSOP, also means i can vary the time more flexiably better then what i even asked for, thanks everybody