Peter Prickarz
uPeter_Prickarz
About Me
EXPERTISE
Gamedev
INDUSTRY
Gamedev
Connect
LOCATION
Brighton,
United Kingdom
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Will there ever be Houdini Engine for Godot? Feb. 19, 2025, 8:31 p.m.
Heya everyone,
I just released a first version of a Houdini Engine integration in Godot a couple days ago. Thought I'd post in this thread since it's one of the first google results. You can find it on github [github.com] along with some documentation and an example Godot project
An overview/introduction video [youtu.be] also exists.
Feel free to message me with any questions, feedback or suggestions
I just released a first version of a Houdini Engine integration in Godot a couple days ago. Thought I'd post in this thread since it's one of the first google results. You can find it on github [github.com] along with some documentation and an example Godot project
An overview/introduction video [youtu.be] also exists.
Feel free to message me with any questions, feedback or suggestions
How does "unreal_foliage" Attribute work ? Feb. 9, 2023, 9:33 a.m.
By default, instances are just regular instanced static mesh components on an actor. With unreal_foliage = 1 they are added to the levels foliage system instead, which you can see when you go into the Foliage editor mode. If your unreal_instance attribute points to a Foliage Type object, it is treated as foliage automatically.
Cook something fast, bake something different that is slower Feb. 9, 2023, 9:31 a.m.
Why not just use a toggle and switch node? You'll have one button press more but also give the user the option to see the final result before baking.