Heidi Tunks


About Me



Recent Forum Posts

Recreating Car Crash sim Oct. 19, 2018, 9:13 p.m.

Thanks! I can't share the actual car crash hip since its incredibly disorganized and would never run without the actual car geo, which I can't distribute, but I will attach a quick file using the point deform with RBD soft constraints. I hope this helps!
thanks man!

I got it this far. Still not sure what isn't working

Recreating Car Crash sim Oct. 18, 2018, 7:12 p.m.

Hi valkias,
I was the intern that created the car crash for the sneak peek, that's awesome that you want to recreate it! To answer your question, bullet doesn't explicitly have an option to create a ‘soft body’. To get that look, you could fracture your object and make soft constraints between those fractured pieces. Then, simulate on the fractured object and point deform your original mesh to the simulation. I used this method to create the car crash.

Awesome work!

Still a little lost on the soft constraints- what do i plug in to where? What order?

Recreating Car Crash sim Oct. 18, 2018, 8:47 a.m.

Hey all! Absolutely loved the Sneak Peek for h17 a few weeks ago. Downloaded it tonight, and I'm still lost.

Where under bullet can I make it soft body? Very lost as to what I should be using- the launch made it sound so much easier than 16.5