Learn how to set up Biharmonic Capturing along with a KineFX skeleton. This will involve setting up the tet mesh and setting up all the nodes to capture and deform the geometry. You will also learn how to add joints to the skeleton after it is set up and the whole system updates procedurally.

CREATED BY

MICHAEL BUCKLEY

Technical Artist at SideFX

More from Michael Buckley

COMMENTS

  • Sirvoxelot 1 year ago  | 

    awesome! how would you add in blendshapes in this before exporting to unreal engine?

  • jmgomez 1 year ago  | 

    Thanks Michael, hope to see more KineFx tuts coming soon

  • mestela 1 year ago  | 

    Nnnnnice.

  • ifree 12 months ago  | 

    Thanks Michael.
    Will previous bone-based rigging be depricated?

  • Paolo Ricaldone 3 months ago  | 

    nice!!1

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