Learn how to set up Biharmonic Capturing along with a KineFX skeleton. This will involve setting up the tet mesh and setting up all the nodes to capture and deform the geometry. You will also learn how to add joints to the skeleton after it is set up and the whole system updates procedurally.

CREATED BY

MICHAEL BUCKLEY

3D Software Developer at SideFX

More from Michael Buckley

COMMENTS

  • Sirvoxelot 3 years, 6 months ago  | 

    awesome! how would you add in blendshapes in this before exporting to unreal engine?

  • jmgomez 3 years, 6 months ago  | 

    Thanks Michael, hope to see more KineFx tuts coming soon

  • mestela 3 years, 6 months ago  | 

    Nnnnnice.

  • ifree 3 years, 5 months ago  | 

    Thanks Michael.
    Will previous bone-based rigging be depricated?

  • Paolo Ricaldone 2 years, 9 months ago  | 

    nice!!1

  • allahmohamad14 2 years, 3 months ago  | 

    Thanks, man.
    Very good job.

  • OneBigTree 1 year, 9 months ago  | 

    If you have such a tiny font size could you at least record at full HD? Your screen is hardly readable on some devices. Thank you.

  • behram_patel 1 year, 9 months ago  | 

    crystal clear. Thank you.

    I hope we can learn about Radial Basis Function based skinning so that we can bring in Unreal Metahumans and tweak them inside Houdini instead of Maya.
    https://youtu.be/GiIRmHEhips

    Cheers,
    b

  • ClaudioFerroni 9 months, 3 weeks ago  | 

    it could be good if the resolution permit to read the scereen

  • subhankarsantra800 9 months, 2 weeks ago  | 

    Thanks

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