CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • OneBigTree 4 years, 5 months ago  | 

    Ever tried 3dcoat?

    • Simon_V 4 years, 5 months ago  | 

      I have tried it once for retopping a model. Does it have some interesting feature that would help in this workflow?

      • darkdark132 4 years, 4 months ago  | 

        3dcoat have great interactive paint function for model,fast,sample,easy learning,and powerful

  • AnandaDivine 4 years, 2 months ago  | 

    I love your workflow, pity that it doesn't go more in depth and you don't provide a hip file to see how you did it. Maybe in the future you can do more tutorials it would be great, thanks.

    • Simon_V 4 years, 2 months ago  | 

      Thanks! The video just focus on a base overview and how important boolean is or can be. There is actually a hip, it wasn't linked in the video https://gumroad.com/l/neoS .

  • AnandaDivine 4 years, 2 months ago  | 

    Wonderful, Thank you. I am new to boolean modeling, and I would very much like to buy your finished tutorial step by step if you choose to create one please let me know. Also if you use your method with like making a car I would be interested as well. Thank you for your reply.

  • Sergey Filin 3 years, 3 months ago  | 

    Grea t workflow, Simon! But I am just a bit confused that you are using polyreduced model instead of cleaned original one. Is it worth it?

    • Simon_V 3 years, 3 months ago  | 

      Polyreduce is quick and can save a lot of time, it is great for making it more optimized for games. Of course you might not want to polyreduce every asset, as some important assets can benefit from a cleaner topology.

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