Creating a pebble shore
In this tutorial, we are going to create a pebble shore using pretty awesome technics in Houdini. We are going to see how to sculpt the outline of our terrain, and add more detail with procedural noise. After creating a few different pebbles, we are going to populate our shoreline by efficiently instance and randomized hundreds of thousands of pebbles. The next step is to use the material style sheet to enrich the variety of combinations of objects and materials using a costume attribute. We finish adding some vegetation by painting attributes and give its final touch using the shelf ocean tool to create the water.
some of the topics we are going to cover:
- sculpt node;
- mountain node;
- paint attribute node;
- copy stamp node;
- material style sheet;
Part 1
We are going to start our shore by creating the ground using a grid, sculpt, and mountain node, as well as create the ground material.
Part 2
At this tutorial, we are going to procedurally generate the pebbles and export them for use it later on our project
Part 3
At this tutorial, we are going scattering the pebbles over the ground using a copy stamp SOP node. and also use attributes like, pscale, rot to drive our randomization. after creating a simple material we are going to use the material style sheet to randomize the combination of geometry and material.
Part 4
At this tutorial, we are going scattering the grass over the ground using a copy stamp SOP node. and also use pscale attribute and, rot to drive our randomization. after creating a simple material we are going to use the material style sheet and a costume attribute randomize the values of the grass map giving a unique look to each instance.
COMMENTS
PatrickLAVFX 3 years, 11 months ago |
Hey Rick,
I really appreciate this tutorial series, it's awesome! you just rock it!!!
Honestly, I learn a bunch of things, I also really like you're workflow and all the explanations.
Best,
PatrickLAVFX 3 years, 11 months ago |
Did you create your blue sky inside Houdini and how? any tips would be great!
thanks
RickTerra 3 years, 11 months ago |
Hey Patrick,
Thanks for your kind comments :).
I used a HDRI inside Houdini, and on the thumb nails I just drop a blue background on Photoshop.
Thanks
Rick
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