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Quick tip on how you can use curves to drive the path your particle simulations take. These will be useful for art directable particles that need to follow specific paths.

CREATED BY

ALEJANDRO ROBLEDO

RMA, founded by Alejandro Robledo Mejia is a visionary where direction works by technical and artistic excellence. Producing stunning visual effects, 3D development, and animation for mediaplatforms across feature films, commercials enterprises and entertainment industries.

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COMMENTS

  • OneBigTree 1 year, 7 months ago  | 

    I might be wrong, but what I see here is a particle source following a path not the particles. And two thirds of the tutorial is about drawing a curve. Not sure if that was helpful.

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