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Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s take a look at all of it.

CREATED BY

MORITZ SCHWIND

Still thinks “Space: 1999” is the coolest thing that ever happened on german TV. Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Art Director / Technical Director.

More from Moritz Schwind

COMMENTS

  • ttamd 1 year ago  | 

    Download Project and photo reference not linked right!

    • ttamd 1 year ago  | 

      ok,There is a Link under youtube video.

  • lars korb 1 year ago  | 

    Just when I needed you most:)

  • aamir 8 months ago  | 

    Is there a place where we can download the example files?

  • aamir 8 months ago  | 

    Never mind I got them Thanks!

  • gilsonmaster007 5 months, 2 weeks ago  | 

    it is amazing tutorial thanks . will be possible to do a small tutorial how to pass feathers from Houdini to unreal engine?

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