In this lesson, you will learn how to use the Geometry solver in Houdini 12 to create footprints in the snow. This powerful new feature gives artists a way to apply procedural operations over time.
For instance the ray node can push a surface to create a footprint but as a character walks, the footprints disappear. The geometry solver makes sure each footprint is retained to create a memory of all the actions taken.
COMMENTS
oursainsburys 6 years ago |
https://jsainsbury.our-sainsburys.online/
oursainsburys 6 years ago |
[https://jsainsbury.our-sainsburys.online/](https://jsainsbury.our-sainsburys.online/)
atnreg 4 years ago |
Thank you, exactly what I needed and with slight adaptation works well in 18.5 :)
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