Material Style Sheets provide a powerful and flexible new way to assign Mantra materials and overrides. This masterclass provides detailed explanations of how to use Style Sheets to describe looks for objects, geometry, packed primitives, and crowds. It also covers the use of VEX scripting to procedurally override parameters at render time based on geometry attributes.
COMMENTS
akatz 6 years, 2 months ago |
It seems that the crowd.hip file is missing its references and loads without any geometry.
kevinkendallmah 4 years, 5 months ago |
@akatz - I'm sure you've figured out the answer by now...but I thought I'd leave the answer for what worked for me (because I ran into the same issue as you and it would have been nice to have the answer documented)
- bake out the agent (ROP network at obj level called bake_cycles)
- then, reload the agent in the agent node on mocapbiped1_setup
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