This masterclass covers features of the redesigned whitewater system in Houdini 17. It starts with an overview of the major changes to the system. The new workflow is then demonstrated by adding whitewater to several simple scenarios, including a beach and a rock splash.

* whitewater.zip scene file does not contain rock geometry shown in masterclass video and are substituted with different collision geometry. You can find such geometry from Quixel Megascans Library or from other similar sites. 

COMMENTS

  • Olaf Finkbeiner 2 months, 2 weeks ago  | 

    very nice and helpful. Thx for the quickstart.

  • Aslak K-S 2 months, 2 weeks ago  | 

    Yet another great masterclass. Many thanks Omar Zarifi :)

  • Jaanus13 2 months, 2 weeks ago  | 

    Yes, finally. Was hoping for one on this. Greatly appreciated!

  • yxtx2012 2 months, 2 weeks ago  | 

    very nice and helpful

  • dynamiclove777 2 months, 2 weeks ago  | 

    Thank you very much! Good!

  • Zuheyr 2 months, 1 week ago  | 

    I wish you spoke about whitewater and foam shading and rendering in H17. that would have been a great step

  • praxisstudio3d 2 months ago  | 

    Very Beneficial.

  • Rendering_no 1 month, 3 weeks ago  | 

    Awesome!

  • Cedless 3 weeks, 6 days ago  | 

    Thanks, this was realy helpfull! :)

  • queglay 3 weeks, 4 days ago  | 

    This is a great masterclass. Thanks Omar!

    something I noticed in the splash hip file is the primary dopnet wont cache in houdini properly, if I backtrack 1 frame, the data disapears.

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