Learn how to set up instancing in your Houdini Digital Assets to work properly with Houdini Engine for Unreal. Learn the packed/copy method and a new method which involves instance attributes. You will also learn how to instance a variety of objects and how to weight their presence in your system.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • There are currently no comments

Please log in to leave a comment.