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TOTAL DURATION: 1h 16m

Learn how to create cinematic jet-engine flames in Houdini 21. Learn the new Pyro Thruster tools to build procedural, non-simulation exhausts from simple polygon inputs. Shape a base thruster with length, jitter, thickness ramps, temperature and color, voxel controls, noise, distortion, and optional particles. Build a multi-layer system with outer plasma bulges, rings, and a dynamic core, then consolidate density and temperature for clean handoff. Finish in Solaris and Karma by importing with SOP Import, assigning Pyro shaders and geometry lights, setting dome lighting and fog, enabling tone mapping and denoising, managing AOVs, and rendering a polished sequence ready for reuse.

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