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In this training series, we're going to create an Ice Cream Commercial, in Houdini, starting from scratch.
We'll use different techniques to model the various pieces, a couple of fracturing workflows for the stick and the chocolate; we're going to setup a Flip simulation for the Cream and animate the rest with some Vex Code.
The texturing part is done in Substance Painter, very beginner stuff, and it's explained step by step.
Everything will be rendered into Karma with separate AOVs for compositing.
In the last video, I'll briefly show my compositing setup in Nuke but it's not a step-by-step guide.
Hope you'll enjoy it ^^
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