This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold.

Part 1 of the training will cover modeling and building the entire scene. This will be done using a variety of methods including the basic poly modeling tools, VDB, fluid simulation, POP grains and also some basic copy stamping.

Part 2 is available in two variants, for now, Redshift and Octane. This part will focus on lighting ans rendering the scene. However the primary focus is on building all the various shaders required for the scene. We'll build a majority of the shaders using procedural textures. The training will also cover SSS, displacement and building fluid shaders using absorption. We will also build relatively detailed metal and plastic shaders..



CREATED BY

ROHAN DALVI

Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

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