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Learn how to build a procedural pipe greeble system in Houdini using a small library of modular pieces and connection based logic. You’ll generate random pipe paths, create the required modular parts, organize their rotational variations, and establish the data that determines which piece belongs at each point in the network.

You’ll also explore how to match connection patterns to the correct geometry and package the finished system as a Houdini Digital Asset for Unreal Engine. By using instancing and a compact modular library, this workflow gives artists a flexible and lightweight way to generate complex pipe networks that remain easy to update and maintain.

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CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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