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PROJECT TITAN EVO | PIPE GREEBLE
Learn how to build a procedural pipe greeble system in Houdini using a small library of modular pieces and connection based logic. You’ll generate random pipe paths, create the required modular parts, organize their rotational variations, and establish the data that determines which piece belongs at each point in the network.
You’ll also explore how to match connection patterns to the correct geometry and package the finished system as a Houdini Digital Asset for Unreal Engine. By using instancing and a compact modular library, this workflow gives artists a flexible and lightweight way to generate complex pipe networks that remain easy to update and maintain.
CLICK HERE to learn more about Project Titan EVO
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