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TOTAL DURATION: 1h 28m 34s
Digital Assets allow you to create useful artist friendly tools. These custom tools can be used in Houdini, or in host applications such as Unreal using the Houdini Engine plug-in. Learn how to create a Pile Tool to create stacks of objects or piles of debris. A level designer will be able to input multiple objects and the tool runs a rigid body simulation to create stack objects or piles of debris. The tool can be used in Houdini or Unreal.
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COMMENTS
mac3designer 11 months, 3 weeks ago |
Amazing lessons, congrats!!!
mac3designer 11 months, 3 weeks ago |
unreal_instance works fine, but after bake continues, it generates a mesh in tempo, no linked, and I have the information inside of data, but I don't know if this is in Houdini 20, and the tutorial uses Houdini 19.
mac3designer 11 months, 3 weeks ago |
But I see one thing the baked mesh is _0_0_0_ and after bake, this is a linked mesh, not a original mesh, strange :S.
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