Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

TOTAL DURATION: 1h 28m 34s

Digital Assets allow you to create useful artist friendly tools. These custom tools can be used in Houdini, or in host applications such as Unreal using the Houdini Engine plug-in. Learn how to create a Pile Tool to create stacks of objects or piles of debris. A level designer will be able to input multiple objects and the tool runs a rigid body simulation to create stack objects or piles of debris. The tool can be used in Houdini or Unreal.

CREATED BY

IAN SMITH

Ian Smith has 10+ years of working on pre-rendered and real-time projects and is currently working with SideFX on Project Pegasus, a showcase of Houdini procedural workflows with UE5. Ian is also CG Supervisor at NSC Creative, an award-winning studio specialising in immersive experiences, including VR, theme parks and fulldome.

More from Ian Smith

COMMENTS

  • mac3designer 11 months, 3 weeks ago  | 

    Amazing lessons, congrats!!!

  • mac3designer 11 months, 3 weeks ago  | 

    unreal_instance works fine, but after bake continues, it generates a mesh in tempo, no linked, and I have the information inside of data, but I don't know if this is in Houdini 20, and the tutorial uses Houdini 19.

  • mac3designer 11 months, 3 weeks ago  | 

    But I see one thing the baked mesh is _0_0_0_ and after bake, this is a linked mesh, not a original mesh, strange :S.

Please log in to leave a comment.