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TOTAL DURATION: 39m 09s

Learn more about Procedural modeling and scaling asset generation. First of we start by making a bottle generator. This goes from its geometry setup as well as handling UV’s and vertex colors. Once we got our procedural setup now we can think about scaling it to generate many bottles. In theory you can make 1000s or more! By leveraging PDG in Houdini we are only a few setups away from generating many models for a project.

Learn all about Project Skylark

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

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