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TOTAL DURATION: 1h 29m

Create a real-time VFX summon effect from start to finish using Houdini and Unreal Engine. In this intermediate tutorial series, you will build a complete effect by combining procedural modeling, Copernicus-based texturing, character effects, SideFX Labs tools, and Unreal Engine integration.

The course walks through the full production workflow, from creating procedural assets and textures in Houdini to exporting the final elements into Unreal Engine. You will then assemble, refine, and present the complete summon effect using Unreal Engine’s Sequencer, bringing together all visual elements into a polished real-time cinematic presentation.

This series is designed for artists with a basic understanding of Houdini and Unreal Engine who want to expand their skills in real-time VFX, procedural workflows, and cross-platform production pipelines.

COMMENTS

  • Noboru_Garcia 4 weeks, 2 days ago  | 

    Excellent work Cesar!

  • Sushil Gangaraju 2 weeks, 4 days ago  | 

    Thank you Cesar! Very helpful

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