Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.
Hey Bubble Pins, great simple crowd sim tutorial! Houdini's procedural workflow is fantastic, especially for beginners. I agree about the geometry attributes being readily accessible - saves so much time! Have you thought about applying this to a downhill scenario, like a Snow Rider game? It would be visually impressive! https://snowridergame.io
Each game functions as a surprisingly deep dive into a specific culinary craft, forcing the player to master specialized equipment and ingredient physics. https://papas-games.io/
COMMENTS
twintaxidriver 4 months, 2 weeks ago |
Great tutorial! You explained the crowd simulation process in Houdini really clearly—perfect for someone just getting started. https://snow-rider.io/
emilytrantow98 2 months, 3 weeks ago |
Hey Bubble Pins, great simple crowd sim tutorial! Houdini's procedural workflow is fantastic, especially for beginners. I agree about the geometry attributes being readily accessible - saves so much time! Have you thought about applying this to a downhill scenario, like a Snow Rider game? It would be visually impressive! https://snowridergame.io
harrystyles7117 4 hours, 30 minutes ago |
Each game functions as a surprisingly deep dive into a specific culinary craft, forcing the player to master specialized equipment and ingredient physics. https://papas-games.io/
soundbuttonspro.com 4 hours, 16 minutes ago |
awesome, if you can integrate free sound effects from https://soundbuttonspro.com/ to increase the liveliness that would be great
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