CREATED BY

BUBBLE PINS

Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.

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COMMENTS

  • twintaxidriver 4 months, 2 weeks ago  | 

    Great tutorial! You explained the crowd simulation process in Houdini really clearly—perfect for someone just getting started. https://snow-rider.io/

  • emilytrantow98 2 months, 3 weeks ago  | 

    Hey Bubble Pins, great simple crowd sim tutorial! Houdini's procedural workflow is fantastic, especially for beginners. I agree about the geometry attributes being readily accessible - saves so much time! Have you thought about applying this to a downhill scenario, like a Snow Rider game? It would be visually impressive! https://snowridergame.io

  • harrystyles7117 4 hours, 30 minutes ago  | 

    Each game functions as a surprisingly deep dive into a specific culinary craft, forcing the player to master specialized equipment and ingredient physics. https://papas-games.io/

  • soundbuttonspro.com 4 hours, 16 minutes ago  | 

    awesome, if you can integrate free sound effects from https://soundbuttonspro.com/ to increase the liveliness that would be great

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