This tutorial looks at the practical applications of the Attribute Transfer Node which passes information from one object to another based on their position in space.

It starts with a refresher on Houdini attributes, then demonstrates a simple attribute transfer and explains the parameters settings of the node.

The bulk of the tutorial is the creation of a network that creates tree roots spreading across a hillside. It uses Attribute Transfer in many different ways to pull all the elements of the scene together so that the tree roots or the shape of the ground underneath can be changed and the rest of the scene procedurally adjusts to it.

CREATED BY

SUSIE GREEN

Houdini Kitchen tutorials are aimed at experienced 3D artists who are new to Houdini, and focus on creating procedural geometry for video games. Each tutorial covers a single node or concept, and will usually finish with a demonstration of how that tool might be used in asset creation. There are easier ways to use Houdini – commonly used nodes can be set up automatically using shelf tools, and useful networks are now embedded in higher level nodes – but I believe that to be able to fully harness the power of Houdini it is important to understand the basics. I have worked as a Technical Artist in the Video Game industry for 15 years, and my credits include Killzone 2 & 3, The Getaway 1 & 2 and Playstation VR Worlds. I have been learning Houdini since 2005, and have been using it in production for the last 5 years. I also have a degree in Archaeology and have completed several 3D projects for the British Museum.

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