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PROJECT TITAN EVO | PIPE FROM CURVES
Learn how to build a procedural pipe generation tool in Houdini, starting from simple curves and developing the setup into a flexible system with secondary pipes, repeating details, and reusable controls.
You’ll also explore how to create a custom trim sheet in Copernicus, apply procedural UVs, and package the finished setup as a Houdini Digital Asset for Unreal Engine 5. This workflow gives artists a practical way to create adaptable pipe networks that remain easy to edit and reuse directly inside Unreal.
CLICK HERE to learn more about Project Titan EVO
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