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in this tutorial we are going to look at ways to control the direction and randomization of fluids in houdini. This tip will help you points were you wish the liquid to go, the amount of noise you want on it and intensity, all based on your Normals. We are going to hack our normals, add noise to them and with this noise we will drive the velocity. Super helpful for blood spatters and liquid splashes.

CREATED BY

ALEJANDRO ROBLEDO

RMA, founded by Alejandro Robledo Mejia is a visionary where direction works by technical and artistic excellence. Producing stunning visual effects, 3D development, and animation for mediaplatforms across feature films, commercials enterprises and entertainment industries.

More from Alejandro Robledo

COMMENTS

  • spiderbr 2 years ago  | 

    Thank you :-)!

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