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VELOCITY WITH NORMALS FOR LIQUID EXPLOSIONS
in this tutorial we are going to look at ways to control the direction and randomization of fluids in houdini. This tip will help you points were you wish the liquid to go, the amount of noise you want on it and intensity, all based on your Normals. We are going to hack our normals, add noise to them and with this noise we will drive the velocity. Super helpful for blood spatters and liquid splashes.
COMMENTS
spiderbr 2 years ago |
Thank you :-)!
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