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Note that this is a tutorial for an earlier version of Houdini

VFX'n'GO - Houdini Rocks - Volume 2

In this course I cover more aspects of Mantra (render engine inside Houdini) and the Material Context. I show you how to manage the light system, compositing, and how to create advanced material in Houdini.

This course was recorded on Houdini 16.5/17 the concepts and the basic workflow are valid also on the last release of Houdini. I don't talk any part on Solaris, USD, or Karma engine, but it's good should be a good approach for starting in Mantra.

All you need is Houdini

CREATED BY

MATTEO MIGLIORINI

I’m Matteo Migliorini (but for non-Italians, you can call me "Mat"), an FX Artist with a strong background as a 3D Generalist, based in Italy and experienced in both on-site and remote workflows. Over the past 10+ years, I’ve contributed to commercials, TV shows, feature films, and corporate videos, working with studios like Union Visual Effects (BAFTA winner), MARZ, JellyFish Pictures, Lola-Post, and more (check my IMDB or my website). I specialize in FX creation, R&D, look development, setups, tools, templates, and HDA creation, guiding teams from concept to final shot. I also mentor teammates, fostering collaboration and efficiency across projects. Versatile in roles ranging from CG Generalist, FX/TD, and CFX to Supervisor and Producer, I combine technical expertise with creative vision, ensuring high-quality results while pushing workflows forward. Passionate about learning and sharing knowledge, I continuously explore new techniques and create educational material for the VFX community.

More from Matteo Migliorini

COMMENTS

  • Rhodamine 1 year, 8 months ago  | 

    Thank you! This is a great course for understanding the basics.

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