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Note that this is a tutorial for an earlier version of Houdini

VFX'n'GO - Houdini Rocks - Volume 2

In this course I cover more aspects of Mantra (render engine inside Houdini) and the Material Context. I show you how to manage the light system, compositing, and how to create advanced material in Houdini.

This course was recorded on Houdini 16.5/17 the concepts and the basic workflow are valid also on the last release of Houdini. I don't talk any part on Solaris, USD, or Karma engine, but it's good should be a good approach for starting in Mantra.

All you need is Houdini

CREATED BY

MATTEO MIGLIORINI

I’m Matteo Migliorini (you can call me "Mat"), a Senior FX Artist with over 10 years of experience delivering high-quality FX for feature films, episodic productions, and commercials. I specialize in Houdini FX and simulation, creating effects such as destruction, fluids, smoke, and cloth, with a strong focus on control, art direction, and production efficiency. With a background as a 3D Generalist, I understand the full CG pipeline and make informed decisions to ensure seamless integration into final shots. I approach FX with a production mindset, focusing on consistency, efficiency, and scalability. I’m used to working in fast-paced environments, handling feedback quickly, and delivering reliable results under tight deadlines.

More from Matteo Migliorini

COMMENTS

  • Rhodamine 1 year, 10 months ago  | 

    Thank you! This is a great course for understanding the basics.

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