Houdini Main Changelogs

18.0.287

The GL renderer in LOPs will now strictly follow the GL purposes, even if it is called upon to render selections and do interactive selection when another render delegate is active.

Tue. November 12, 2019
18.5.28

The GL renderer in LOPs will now strictly follow the GL purposes, even if it is called upon to render selections and do interactive selection when another render delegate is active.

Tue. November 12, 2019
18.5.28

The GL renderer in LOPs will now strictly follow the GL purposes, even if it is called upon to render selections and do interactive selection when another render delegate is active.

Tue. November 12, 2019
18.5.28

The GL renderer in LOPs will now strictly follow the GL purposes, even if it is called upon to render selections and do interactive selection when another render delegate is active.

Tue. November 12, 2019
18.5.28

The GL renderer in LOPs will now strictly follow the GL purposes, even if it is called upon to render selections and do interactive selection when another render delegate is active.

Tue. November 12, 2019
18.0.286

Unity plugin: Fix for TreeInstances with color attribute of size 3 for terrain generation.

Mon. November 11, 2019
18.5.27

Unity plugin: Fix for TreeInstances with color attribute of size 3 for terrain generation.

Mon. November 11, 2019
18.5.27

Unity plugin: Fix for TreeInstances with color attribute of size 3 for terrain generation.

Mon. November 11, 2019
18.5.27

Unity plugin: Fix for TreeInstances with color attribute of size 3 for terrain generation.

Mon. November 11, 2019
18.5.27

Unity plugin: Fix for TreeInstances with color attribute of size 3 for terrain generation.

Mon. November 11, 2019
18.0.286

Fixed an issue with wiring a Switch or Null TOP into a subnet Output node. The output node would fail to cook properly, thus causing the entire subnet to report an error.

Mon. November 11, 2019
18.5.27

Fixed an issue with wiring a Switch or Null TOP into a subnet Output node. The output node would fail to cook properly, thus causing the entire subnet to report an error.

Mon. November 11, 2019
18.5.27

Fixed an issue with wiring a Switch or Null TOP into a subnet Output node. The output node would fail to cook properly, thus causing the entire subnet to report an error.

Mon. November 11, 2019
18.5.27

Fixed an issue with wiring a Switch or Null TOP into a subnet Output node. The output node would fail to cook properly, thus causing the entire subnet to report an error.

Mon. November 11, 2019
18.5.27

Fixed an issue with wiring a Switch or Null TOP into a subnet Output node. The output node would fail to cook properly, thus causing the entire subnet to report an error.

Mon. November 11, 2019
18.0.286

Fix crashes in the RenderMan 23 render delegate when it is asked to load texture map files it doesn't support. Fix 3Delight render delegate to support Cylinder lights. Added the sdrOsl plugin to the USD build to support OSL shaders in the USD shader registry.

Mon. November 11, 2019
18.5.27

Fix crashes in the RenderMan 23 render delegate when it is asked to load texture map files it doesn't support. Fix 3Delight render delegate to support Cylinder lights. Added the sdrOsl plugin to the USD build to support OSL shaders in the USD shader registry.

Mon. November 11, 2019
18.5.27

Fix crashes in the RenderMan 23 render delegate when it is asked to load texture map files it doesn't support. Fix 3Delight render delegate to support Cylinder lights. Added the sdrOsl plugin to the USD build to support OSL shaders in the USD shader registry.

Mon. November 11, 2019
18.5.27

Fix crashes in the RenderMan 23 render delegate when it is asked to load texture map files it doesn't support. Fix 3Delight render delegate to support Cylinder lights. Added the sdrOsl plugin to the USD build to support OSL shaders in the USD shader registry.

Mon. November 11, 2019
18.5.27

Fix crashes in the RenderMan 23 render delegate when it is asked to load texture map files it doesn't support. Fix 3Delight render delegate to support Cylinder lights. Added the sdrOsl plugin to the USD build to support OSL shaders in the USD shader registry.

Mon. November 11, 2019
18.0.286

Unity plugin:

  • Added support for generating trigger collider by specifying "trigger" incollision group name. See online plugin documentation on mesh colliders.
  • Added support for generating readable meshes via integer attribute"unity_mesh_readable" set to 1.
Mon. November 11, 2019
18.5.27

Unity plugin:

  • Added support for generating trigger collider by specifying "trigger" incollision group name. See online plugin documentation on mesh colliders.
  • Added support for generating readable meshes via integer attribute"unity_mesh_readable" set to 1.
Mon. November 11, 2019
18.5.27

Unity plugin:

  • Added support for generating trigger collider by specifying "trigger" incollision group name. See online plugin documentation on mesh colliders.
  • Added support for generating readable meshes via integer attribute"unity_mesh_readable" set to 1.
Mon. November 11, 2019
18.5.27

Unity plugin:

  • Added support for generating trigger collider by specifying "trigger" incollision group name. See online plugin documentation on mesh colliders.
  • Added support for generating readable meshes via integer attribute"unity_mesh_readable" set to 1.
Mon. November 11, 2019
18.5.27

Unity plugin:

  • Added support for generating trigger collider by specifying "trigger" incollision group name. See online plugin documentation on mesh colliders.
  • Added support for generating readable meshes via integer attribute"unity_mesh_readable" set to 1.
Mon. November 11, 2019