Houdini Main Changelogs

18.0.251

Python State - mouse handler not fired with RMB

  • This fix is to allow python states to know when RMB is clicked.
  • The mouse handler is now called when no popup menu is bound.
Mon. October 7, 2019
18.0.251

Python State - mouse handler not fired with RMB

  • This fix is to allow python states to know when RMB is clicked.
  • The mouse handler is now called when no popup menu is bound.
Mon. October 7, 2019
18.0.251

Python State - mouse handler not fired with RMB

  • This fix is to allow python states to know when RMB is clicked.
  • The mouse handler is now called when no popup menu is bound.
Mon. October 7, 2019
18.0.251

Python State - mouse handler not fired with RMB

  • This fix is to allow python states to know when RMB is clicked.
  • The mouse handler is now called when no popup menu is bound.
Mon. October 7, 2019
18.0.251

Python State - mouse handler not fired with RMB

  • This fix is to allow python states to know when RMB is clicked.
  • The mouse handler is now called when no popup menu is bound.
Mon. October 7, 2019
18.0.251

Updated the TOP Deadline scheduler parm names to be consistent with convention. The old parms have been duplicated and hidden, and their values will be automatically copied over.

Mon. October 7, 2019
18.0.251

Updated the TOP Deadline scheduler parm names to be consistent with convention. The old parms have been duplicated and hidden, and their values will be automatically copied over.

Mon. October 7, 2019
18.0.251

Updated the TOP Deadline scheduler parm names to be consistent with convention. The old parms have been duplicated and hidden, and their values will be automatically copied over.

Mon. October 7, 2019
18.0.251

Updated the TOP Deadline scheduler parm names to be consistent with convention. The old parms have been duplicated and hidden, and their values will be automatically copied over.

Mon. October 7, 2019
18.0.251

Updated the TOP Deadline scheduler parm names to be consistent with convention. The old parms have been duplicated and hidden, and their values will be automatically copied over.

Mon. October 7, 2019
18.0.250

Python States - Change Advanced Drawable.render() to .draw()

  • The API hou.GeometryDrawable.render was renamed to draw
  • The Python state callbacks onRender/onRenderInterrupt was renamed toonDraw/onDrawInterrupt
  • Note: You will have to update your python states accordingly.
Sun. October 6, 2019
18.0.250

Python States - Change Advanced Drawable.render() to .draw()

  • The API hou.GeometryDrawable.render was renamed to draw
  • The Python state callbacks onRender/onRenderInterrupt was renamed toonDraw/onDrawInterrupt
  • Note: You will have to update your python states accordingly.
Sun. October 6, 2019
18.0.250

Python States - Change Advanced Drawable.render() to .draw()

  • The API hou.GeometryDrawable.render was renamed to draw
  • The Python state callbacks onRender/onRenderInterrupt was renamed toonDraw/onDrawInterrupt
  • Note: You will have to update your python states accordingly.
Sun. October 6, 2019
18.0.250

Python States - Change Advanced Drawable.render() to .draw()

  • The API hou.GeometryDrawable.render was renamed to draw
  • The Python state callbacks onRender/onRenderInterrupt was renamed toonDraw/onDrawInterrupt
  • Note: You will have to update your python states accordingly.
Sun. October 6, 2019
18.0.250

Python States - Change Advanced Drawable.render() to .draw()

  • The API hou.GeometryDrawable.render was renamed to draw
  • The Python state callbacks onRender/onRenderInterrupt was renamed toonDraw/onDrawInterrupt
  • Note: You will have to update your python states accordingly.
Sun. October 6, 2019
18.0.249

Light linking is now supported in GL in the Scene Graph View.

Sat. October 5, 2019
18.0.249

Light linking is now supported in GL in the Scene Graph View.

Sat. October 5, 2019
18.0.249

Light linking is now supported in GL in the Scene Graph View.

Sat. October 5, 2019
18.0.249

Light linking is now supported in GL in the Scene Graph View.

Sat. October 5, 2019
18.0.249

Light linking is now supported in GL in the Scene Graph View.

Sat. October 5, 2019
18.0.248

The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry.

Fri. October 4, 2019
18.0.248

The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry.

Fri. October 4, 2019
18.0.248

The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry.

Fri. October 4, 2019
18.0.248

The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry.

Fri. October 4, 2019
18.0.248

The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry.

Fri. October 4, 2019