Houdini Main Changelogs

20.0.352

Camera state in LOPs triggers infinite redraw when viewport is split

  • Fixed a crash in the LOP camera state when updating its HUD info panel.
Tue. May 23, 2023
20.0.352

Added "guidegenerators" Python plugins to create the geometry drawn in the viewport for lights and cameras. This allows for more dynamic guides (for example, the guide for lights now respects the cone angle of a spotlight)

Tue. May 23, 2023
20.0.352

Fixed an issue where creating a new camera from the viewport camera could generate scaled values when the stage had metersPerUnit set to values other than 1.0

Tue. May 23, 2023
19.5.625

Fix a regression in 19.5.613 to the parsing of the UsdRenderer.json file that broke the ability to use the Storm render delegate in Houdini.

Tue. May 23, 2023
19.5.625

Fixed a crash when dirtying and recooking consecutive command chain blocks.

Tue. May 23, 2023
20.0.352

Fixed a crash when dirtying and recooking consecutive command chain blocks.

Tue. May 23, 2023
20.0.352

Karma XPU now supports OCIO texture lookup to match Karma CPU.

Tue. May 23, 2023
20.0.350

Moved initialization of HUDs by states from construction to entry. Python states can use a new onCreateHUD() handler to explicitly do this, but any changes requested through hou.SceneViewer.hudInfo() during construction of a state will be automatically delayed until the appropriate time.

Sun. May 21, 2023
20.0.350

Moved initialization of HUDs by states from construction to entry. Python states can use a new onCreateHUD() handler to explicitly do this, but any changes requested through hou.SceneViewer.hudInfo() during construction of a state will be automatically delayed until the appropriate time.

Sun. May 21, 2023
19.5.622

Fixed a bug where rendering with a custom BSDF with 'sss' label alongside built-in subsurface scatter BSDF would lead to a crash.

Sat. May 20, 2023
19.5.621

Fixed an issue with service client processes timing out during startup, when the service pool size is set to a large (50+) client count.

Fri. May 19, 2023
19.5.621

Fixed a bug in the Lidar Import SOP that omitted point colors in multi-scan E57 files.

Fri. May 19, 2023
19.5.621

Fixed an HQueue bug where setting the `[waitress] -> ignore_logging` key in the hqserver.ini configuration file did not suppress all waitress logging messages.

Fri. May 19, 2023
20.0.348

Fixed an HQueue bug where setting the `[waitress] -> ignore_logging` key in the hqserver.ini configuration file did not suppress all waitress logging messages.

Fri. May 19, 2023
20.0.347

Fixed an issue where certain light guide geometry wouldn't highlight properly in the viewport when the corresponding prim was selected.

Thu. May 18, 2023
19.5.620

The Configure Primitive LOP can now set the "Apply Draw Mode" metadata on a primitive (so the draw mode can work on prims that are not components or unloaded payloads).

Thu. May 18, 2023
20.0.347

Fixed errors in the detection of time varying stage data in the bounds auto collection. Removed the Frame parameter from Set Extents, and added a toggle to control whether manual bounds are specifying world or local space bounds. Added multisampling parameter to the Loft Payload Info LOP, and the parts of the Configure Primitives LOP that can be meaningfully time sampled (extents, visibility, and card draw mode texture maps).

Thu. May 18, 2023
20.0.347

Fixed a bug where using Mtlx Transform Matrix VOP with Vector 3 signature in a shader would cause the shader to fail to compile.

Thu. May 18, 2023
20.0.347

Fixed potential crashes in the trim, ltrim, and rtrim functions.

Thu. May 18, 2023
20.0.347

Fixed an issue with service client processes timing out during startup, when the service pool size is set to a large (50+) client count.

Thu. May 18, 2023
20.0.347

Fixed a bug in the Lidar Import SOP that omitted point colors in multi-scan E57 files.

Thu. May 18, 2023
20.0.346

Fixed an issue with landscapes being resized incorrectly when not an Unreal-approved size.

Thu. May 18, 2023
20.0.346

Removed World Outliner and Foliage baked types completly as they were previously deprecated.

Thu. May 18, 2023
20.0.346
  • Fixed bug that caused incorrect vertex colors/alpha on imported Static Meshes.
  • Fixed bug that caused incorrect vertex colors overrides on Static Mesh Components.
Wed. May 17, 2023
19.5.619
  • Fixed bug that caused incorrect vertex colors/alpha on imported Static Meshes.
  • Fixed bug that caused incorrect vertex colors overrides on Static Mesh Components.
Wed. May 17, 2023