Houdini Main Changelogs

20.0.340

Support UNC paths for foreground and background images in the Camera LOP.

Thu. May 11, 2023
19.5.613

Fixed an HQueue bug where attempting to download a diagnostics file for a job assigned to a macOS client raised a 500 Internal Error on the HQueue website.

Thu. May 11, 2023
20.0.340

Fixed an HQueue bug where attempting to download a diagnostics file for a job assigned to a macOS client raised a 500 Internal Error on the HQueue website.

Thu. May 11, 2023
20.0.339

The Circle from Edges SOP now has a "Scale" parameter that applies a scaling transform to the constructed circles.

Wed. May 10, 2023
19.5.612

Fixed a bug that occurred when attempting to filter parameters in HDA Processor.

Wed. May 10, 2023
20.0.339

Fixed a bug that occurred when attempting to filter parameters in HDA Processor.

Wed. May 10, 2023
19.5.612

Fixed an issue where mplay would try to resize itself at the start of every rendered frame but would end up moving the window and/or generating other artifacts.

Wed. May 10, 2023
20.0.339

In Animation Editor Dopesheets, the already selected and currently selecting keys now have different colors.

Wed. May 10, 2023
19.5.612

Added the ability to redirect HQueue Server logging output to the standard output stream or the standard error stream. To do that, set the `[logging] -> file` configuration key in the hqserver.ini file to either "stdout" or "stderr".

Wed. May 10, 2023
19.5.612

Added a foreground image opacity display option to the Camera tab, in the Foreground Image group. This blends the FG image with the geometry behind it.

Wed. May 10, 2023
19.0.979

Added a foreground image opacity display option to the Camera tab, in the Foreground Image group. This blends the FG image with the geometry behind it.

Wed. May 10, 2023
20.0.339

Added the ability to redirect HQueue Server logging output to the standard output stream or the standard error stream. To do that, set the `[logging] -> file` configuration key in the hqserver.ini file to either "stdout" or "stderr".

Wed. May 10, 2023
19.5.612

Fixed the HQueue Server so that it vacuums the SQLite database on startup. Vacuuming shrinks the database to an optimal, minimal size preventing it from indefinitely growing.

Wed. May 10, 2023
20.0.339

Fixed the HQueue Server so that it vacuums the SQLite database on startup. Vacuuming shrinks the database to an optimal, minimal size preventing it from indefinitely growing.

Wed. May 10, 2023
19.5.611

Added opacity to the foreground image in the viewer.

Tue. May 9, 2023
20.0.338

Fixed issues for kma_roommap, added extra features for roommapframe: introduced object to world conversion for input vector basis for kma_roommap, fixed seams issues for kma_roommap, introduced Invert U and Invert V for roommapframe

Tue. May 9, 2023
19.5.611

The blend parameters on the Character Blendshape Channels node will now show up in the Animation Editor with the blendshape name that they correspond to.

Tue. May 9, 2023
20.0.338

The Poly Path SOP will now preserve vertex and primitive attributes.

Tue. May 9, 2023
20.0.338

The blend parameters on the Character Blendshape Channels node will now show up in the Animation Editor with the blendshape name that they correspond to.

Tue. May 9, 2023
19.0.978

Fixed a bug where illegal opacity values from the shader (ie outside of 0 to 1 range) could result in undefined colours or cause render to hang.

Tue. May 9, 2023
19.5.611

Fixed a bug where illegal opacity values from the shader (ie outside of 0 to 1 range) could result in undefined colours or cause render to hang.

Tue. May 9, 2023
20.0.338

Fixed a bug where illegal opacity values from the shader (ie outside of 0 to 1 range) could result in undefined colours or cause render to hang.

Tue. May 9, 2023
19.5.611

Fixed scaling for visualizer display options.

Tue. May 9, 2023
20.0.338

Fixed scaling for visualizer display options.

Tue. May 9, 2023
20.0.337

Deprecated Foliage Bake Type in the Unreal plugin.

Tue. May 9, 2023