Houdini Main Changelogs

20.0.332

The Mask by Feature SOP now has a toggle allowing self shadows to be disabled.

Wed. May 3, 2023
20.0.332

Fixed a bug with the ROP Fetch node hanging forever when generating a batch with a end frame value less than the start frame value.

Wed. May 3, 2023
20.0.331
  • Tags can now be modified via generic attributes on any type of actors, not just Landscapes.
  • When modifying tags on actors, it is possible to modify the component tags by naming theattribute "unreal_uproperty_ComponentTagsXXXX".
  • Fixed an issue when importing BP as reference:We were only importing the BP's component as reference, not the BP itself.
Tue. May 2, 2023
19.5.604
  • Tags can now be modified via generic attributes on any type of actors, not just Landscapes.
  • When modifying tags on actors, it is possible to modify the component tags by naming theattribute "unreal_uproperty_ComponentTagsXXXX".
  • Fixed an issue when importing BP as reference:We were only importing the BP's component as reference, not the BP itself.
Tue. May 2, 2023
19.0.971
  • Tags can now be modified via generic attributes on any type of actors, not just Landscapes.
  • When modifying tags on actors, it is possible to modify the component tags by naming theattribute "unreal_uproperty_ComponentTagsXXXX".
Tue. May 2, 2023
20.0.331

The TriDivide SOP now has a "Convex Polygons" option.

Tue. May 2, 2023
20.0.331

Introduced kma_roomlens shader to bake interior maps for kma_roommap.

Tue. May 2, 2023
20.0.331

Fixed a bug where the Fit Plane mode of Triangulate2D could produce a plane oriented in the opposite direction of the input polygons' normals.

Tue. May 2, 2023
19.5.604

Fix regression from 19.5.537 for crash that happens in the animation editor when deleting all keys in a channel while draw past ends is on.

Tue. May 2, 2023
19.5.604

Added a parameter to the local scheduler TOP that can be used to control the maximum memory usage of task proceses. Task that exceed the limit are killed automatically.

Tue. May 2, 2023
20.0.331

Added a parameter to the local scheduler TOP that can be used to control the maximum memory usage of task proceses. Task that exceed the limit are killed automatically.

Tue. May 2, 2023
20.0.330

Introduced roommapframe SOP to setup a geometry for kma_roommap shader.

Mon. May 1, 2023
20.0.330

Replaced hou.NetworkEditor.setVolatileKeys() and isVolatileKeyDown() with setVolatileHotkeys() and isVolatileHotkeyDown(), which work with symbolic hotkeys rather than raw key strings.

Mon. May 1, 2023
20.0.330

Replaced hou.NetworkEditor.setVolatileKeys() and isVolatileKeyDown() with setVolatileHotkeys() and isVolatileHotkeyDown(), which work with symbolic hotkeys rather than raw key strings.

Mon. May 1, 2023
20.0.330

The Open Image IO TOP now uses the hou.Color.ocio_configPath() method to select the default config path, instead of a hardcoded path.

Mon. May 1, 2023
20.0.330

Added a "Compute MikkT Tangents" toggle parameter to the FBX Skin Import and FBX Character Import SOP nodes to compute MikkT tangents on models with UV and normal data. These are stored as vertex attributes.

Mon. May 1, 2023
18.5.1293

The Command Send TOP now exposes a parameter to configure whether the code should be evaluated in a standalone locale context, or in the shared global context.

Mon. May 1, 2023
19.0.970

The Command Send TOP now exposes a parameter to configure whether the code should be evaluated in a standalone locale context, or in the shared global context.

Mon. May 1, 2023
19.5.603

Fix Houdini crash when hitting the final license failure prompt that alerted where the scene was saved from background threads. An error will be printed out to a console instead in these cases.

Mon. May 1, 2023
20.0.330

Fix Houdini crash when hitting the final license failure prompt that alerted where the scene was saved from background threads. An error will be printed out to a console instead in these cases.

Mon. May 1, 2023
19.5.600

Fixes a bug with the Modify Point Instances LOP which prevented render and guide purpose instances from being handled internally.

Sat. April 29, 2023
19.5.601

Karma XPU will now gracefully fail to load images with very large data windows rather than crashing.

Sat. April 29, 2023
20.0.327

Improvements to material override workflows. Karma, USD MaterialX, and USD Preview builders now create the inherits if their Material Flag is enabled. Collect VOPs also create inherits arcs. This sets the stage for easier wide-scale edits of shared materials, even within instances.

Fri. April 28, 2023
20.0.327

Added USD Preview Builder, which filters only the small set of USD Preview shaders.

Fri. April 28, 2023
20.0.327

New Material Library LOPs will add a filtered tab menu. The filtered menu is focused on Material Builders/Subnets. This makes the initial tab menu far less imposing, and makes the VOP representation more closely follow what happens in USD.

Fri. April 28, 2023