Houdini Main Changelogs
19.5.575 | Fixed a bug where cooking a TOP network for the first time would flag the current scene file as modified, when at least one node in the TOP network had a non-default scheduler override. |
Mon. April 3, 2023 | |
20.0.302 | Fixed a bug where cooking a TOP network for the first time would flag the current scene file as modified, when at least one node in the TOP network had a non-default scheduler override. |
Mon. April 3, 2023 | |
19.0.942 | The attribute wrangle and volume wrangle SOP's snippet cache is no longer reset on changing binding names; this in particular speeds up the attribute paint SOP with many layers. |
Mon. April 3, 2023 | |
20.0.302 | Fixed a bug where rayimport() call for smooth normal (and subsequently N AOV) on non-poly mesh would output in incorrect space. This also addresses shading artifacts on curves and point meshes under "Simplified Shading" mode. |
Mon. April 3, 2023 | |
19.5.574 | Prevent crash in PolyBevel-3.0 SOP that occurs when input has vertex attributes of type texture coorindate that are not of size 3. |
Sun. April 2, 2023 | |
20.0.301 | Prevent crash in PolyBevel-3.0 SOP that occurs when input has vertex attributes of type texture coorindate that are not of size 3. |
Sun. April 2, 2023 | |
19.0.939 | Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode. |
Fri. March 31, 2023 | |
19.5.572 | Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode. |
Fri. March 31, 2023 | |
20.0.299 | Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode. |
Fri. March 31, 2023 | |
19.5.572 | Improved IPR interactivity under variance convergence mode with area/dome lights. |
Fri. March 31, 2023 | |
20.0.299 | Improved IPR interactivity under variance convergence mode with area/dome lights. |
Fri. March 31, 2023 | |
20.0.299 | The video export dialog has been updated.
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Fri. March 31, 2023 | |
20.0.299 | If a MaterialX-based shader does not have bind export for nested dielectrics IOR ('ndior'), use IOR value of the first transmissive dielectrics BSDF declared in the shader. |
Fri. March 31, 2023 | |
20.0.299 | In the dopesheet, switching between Region and Select tools keeps the existing selection(s). |
Fri. March 31, 2023 | |
19.0.939 | Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache. |
Fri. March 31, 2023 | |
20.0.299 | Add Channels > Enable/Disable Channel options to the parameter RMB menu that enable/disable the corresponding animation channel(s). |
Fri. March 31, 2023 | |
20.0.299 | Many bugfixes for the animation graph editor.
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Fri. March 31, 2023 | |
20.0.299 | Updated UE plugin's Curve input UI to match new Geometry and World input UI, added curve point selection controls. |
Fri. March 31, 2023 | |
20.0.299 | When saving .usd files to disk, work around what seems to be a bug in the USD library which would write these .usd files in ascii format if the destination file is specified as a URL that needs to be resolved by an asset resolver. |
Fri. March 31, 2023 | |
19.5.572 | Fix another recent Merge LOP behavior change where a "closed" active layer could be modified by nodes following a Merge LOP in "Flatten Into First Input's Active Layer" mode. |
Fri. March 31, 2023 | |
20.0.299 | Added Karma Material Properties VOP. |
Fri. March 31, 2023 | |
20.0.299 | Added Karma AOV 2.0 VOP. |
Fri. March 31, 2023 | |
20.0.299 | Fix another recent Merge LOP behavior change where a "closed" active layer could be modified by nodes following a Merge LOP in "Flatten Into First Input's Active Layer" mode. |
Fri. March 31, 2023 | |
19.5.571 | Fixed a bug in the Merge LOP that could appear when using "Flatten Into First Input's Active Layer" mode with only a single input connected, and where the input node produced an empty active layer. Also fixed a crash that could occur if the Merge LOP had no inputs connected. |
Thu. March 30, 2023 | |
20.0.298 | Fixed a bug in the Merge LOP that could appear when using "Flatten Into First Input's Active Layer" mode with only a single input connected, and where the input node produced an empty active layer. Also fixed a crash that could occur if the Merge LOP had no inputs connected. |
Thu. March 30, 2023 |