Houdini 16.5 Sneak Peek

Posted Oct. 25, 2017
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A preview of some of the new tools and enhancements coming in Houdini 16.5.

The planned released date for Houdini 16.5 is November 7, 2017.


COMMENTS

  • deathstone84 12 months ago  | 

    Awesom news!

  • iAhmed 12 months ago  | 

    Cool!

  • Shaka Nkosi 12 months ago  | 

    Sweet!

  • joshkitneycgi 12 months ago  | 

    A little pee just came out of me!!!

  • novikovantonbox 12 months ago  | 

    ништяк

  • varomix 12 months ago  | 

    amazing!!

  • MohamedMohsenGFX 12 months ago  | 

    not houdini user not just yet .. but it is very inspiring

    • JohnDraisey 11 months, 3 weeks ago  | 

      Just do it! You won't regret it. Get your feet wet with modeling in the Apprentice version, and you'll be shocked at what's possible. Once you create a small network of instructions, it's easy to re-use those instructions on other input geometry.

  • harryabreu 12 months ago  | 

    I am very happy :-)

  • Igor Kuchavo 12 months ago  | 

    I'm inspired, thank you!)

  • NAdams 12 months ago  | 

    Wow great work guys!

  • JohnDraisey 12 months ago  | 

    I'm more excited for H16.5 than I am for Christmas.

  • AndyG3d 12 months ago  | 

    YES!!!! Amazing work SideFx.

  • korzhed 12 months ago  | 

    Cool!!

  • xunmen 12 months ago  | 

    Amazing !!!

  • Richard Costin 12 months ago  | 

    Wonderful!!

  • thexon 12 months ago  | 

    christmas coming early

  • Den4ik 12 months ago  | 

    Amazing ! You are GODS !

  • rthriller 12 months ago  | 

    Amazing, but expensive for a freelancer and slow for a single machine guy.

    • revilodesigns 12 months ago  | 

      $199 Expensive? Compared to what? That leaves plenty of change to pick up Redshift while you're at it if Mantra is beyond your requirements.

      • timsep 11 months, 4 weeks ago  | 

        Full agree, I run Indie and Redshift and the value is amazing!

        • Jamie0000 11 months, 3 weeks ago  | 

          Advantages to using redshift over mantra?

          • Rod TD 11 months, 3 weeks ago  | 

            Quality no, but speed a huge YES!
            anyway Redshift quality is very high, even comparated to mantra. By far the best GPU renderer.

    • JohnDraisey 11 months, 3 weeks ago  | 

      I can see where rthriller is coming from. I was a hardcore Maya user for years. But after giving myself small, digestable projects in Houdini, I learned the modeling tools and how to use basic VEX wrangles. Now i'm doing most of my modeling in Houdini, simply because the UI and speed is far beyond Maya. Now I'm learning how to build crowds from scratch, something that would have cost THOUSANDS of dollars via a Maya PLUGIN. I thought the whole "knowledge is power" line was BS, but's true, haha.

      $199 is a small price to pay for Indie version, and is perfect for most freelancers. Also, take a look into the Game Development Tools on Github. It does things Maya can't even do with paid plugins.

  • mfiorilli 12 months ago  | 

    Fantastic!

  • Hubert Dot 12 months ago  | 

    Autodesk should learn from you guys what an "UPDATE" really means.

    You're doing such a fantastic job!

  • Anthony Morrelle 11 months, 4 weeks ago  | 

    Looks amazing!

  • ctedin 11 months, 3 weeks ago  | 

    The price is great, and with redshift it works brilliantly. I can't wait until renderman's xpu system as well, which should put the heat on redshift. Houdini supports all their shaders natively. Same price as redshift.

    • Rod TD 11 months, 3 weeks ago  | 

      anyone using more than 2 gpus in redshift using PCI risers? it's stable on linux?? Because i tested on windows with 6 gpus and is very very unstable.

  • Jamie0000 11 months, 3 weeks ago  | 

    Advantages to using redshift over mantra in Houdini?

    • Paul Geraskin 11 months, 3 weeks ago  | 

      Redshift is faster.

    • Rod TD 11 months, 3 weeks ago  | 

      Quality no, but speed a huge YES!
      anyway Redshift quality is very high, even comparated to mantra. By far the best GPU renderer.

    • JohnDraisey 11 months, 3 weeks ago  | 

      I can probably only say this because I'm on a 16 core system, but give Arnold a try. Its Render Settings are extremely simple, and it's stable as f*ck if you're able to do CPU rendering. It's also PBR based and works well with Substance Painter texture outputs.

  • hound2003 11 months, 3 weeks ago  | 

    RIP MAYA
    Long live Houdini

  • yavarjangjoo 11 months, 3 weeks ago  | 

    awsome

  • trelobyte 11 months, 3 weeks ago  | 

    can't imagine a better day :)

  • dunnie 11 months, 2 weeks ago  | 

    1 day

  • darkblue13 11 months, 2 weeks ago  | 

    release today???

  • douglasescrito 11 months, 2 weeks ago  | 

    Let's go to the future with 16.5, where is the announcement of the event, there will be a live?

  • Chukerman 11 months, 2 weeks ago  | 

    Wake up, guys! :-) We are very much looking forward to the release!!

  • mwessels 11 months, 2 weeks ago  | 

    I guess no one is around the office today because of Siggraph. We'll probably only see 16.5 tomorrow? Looking forward to it.

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