Houdini 16.5 Sneak Peek

Posted Oct. 25, 2017
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A preview of some of the new tools and enhancements coming in Houdini 16.5.

The planned released date for Houdini 16.5 is November 7, 2017.


COMMENTS

  • deathstone84 2 years ago  | 

    Awesom news!

  • iahmedabdelnaby 2 years ago  | 

    Cool!

  • Shaka Nkosi 2 years ago  | 

    Sweet!

  • joshkitneycgi 2 years ago  | 

    A little pee just came out of me!!!

  • novikovantonbox 2 years ago  | 

    ништяк

  • varomix 2 years ago  | 

    amazing!!

  • MohamedMohsenGFX 2 years ago  | 

    not houdini user not just yet .. but it is very inspiring

    • JohnDraisey 2 years ago  | 

      Just do it! You won't regret it. Get your feet wet with modeling in the Apprentice version, and you'll be shocked at what's possible. Once you create a small network of instructions, it's easy to re-use those instructions on other input geometry.

  • harryabreu 2 years ago  | 

    I am very happy :-)

  • Igor Kuchavo 2 years ago  | 

    I'm inspired, thank you!)

  • NAdams 2 years ago  | 

    Wow great work guys!

  • JohnDraisey 2 years ago  | 

    I'm more excited for H16.5 than I am for Christmas.

  • AndyG3d 2 years ago  | 

    YES!!!! Amazing work SideFx.

  • korzhed 2 years ago  | 

    Cool!!

  • xunmen 2 years ago  | 

    Amazing !!!

  • Richard Costin 2 years ago  | 

    Wonderful!!

  • thexon 2 years ago  | 

    christmas coming early

  • iceBar0n 2 years ago  | 

    Amazing ! You are GODS !

  • rthriller 2 years ago  | 

    Amazing, but expensive for a freelancer and slow for a single machine guy.

    • revilo3d 2 years ago  | 

      $199 Expensive? Compared to what? That leaves plenty of change to pick up Redshift while you're at it if Mantra is beyond your requirements.

      • timsep 2 years ago  | 

        Full agree, I run Indie and Redshift and the value is amazing!

        • Jamie0000 2 years ago  | 

          Advantages to using redshift over mantra?

          • Rod TD 2 years ago  | 

            Quality no, but speed a huge YES!
            anyway Redshift quality is very high, even comparated to mantra. By far the best GPU renderer.

    • JohnDraisey 2 years ago  | 

      I can see where rthriller is coming from. I was a hardcore Maya user for years. But after giving myself small, digestable projects in Houdini, I learned the modeling tools and how to use basic VEX wrangles. Now i'm doing most of my modeling in Houdini, simply because the UI and speed is far beyond Maya. Now I'm learning how to build crowds from scratch, something that would have cost THOUSANDS of dollars via a Maya PLUGIN. I thought the whole "knowledge is power" line was BS, but's true, haha.

      $199 is a small price to pay for Indie version, and is perfect for most freelancers. Also, take a look into the Game Development Tools on Github. It does things Maya can't even do with paid plugins.

  • mfiorilli 2 years ago  | 

    Fantastic!

  • Hubert Dot 2 years ago  | 

    Autodesk should learn from you guys what an "UPDATE" really means.

    You're doing such a fantastic job!

  • Anthony Morrelle 2 years ago  | 

    Looks amazing!

  • ctedin 2 years ago  | 

    The price is great, and with redshift it works brilliantly. I can't wait until renderman's xpu system as well, which should put the heat on redshift. Houdini supports all their shaders natively. Same price as redshift.

    • Rod TD 2 years ago  | 

      anyone using more than 2 gpus in redshift using PCI risers? it's stable on linux?? Because i tested on windows with 6 gpus and is very very unstable.

  • Jamie0000 2 years ago  | 

    Advantages to using redshift over mantra in Houdini?

    • Pavel Geraskin 2 years ago  | 

      Redshift is faster.

    • Rod TD 2 years ago  | 

      Quality no, but speed a huge YES!
      anyway Redshift quality is very high, even comparated to mantra. By far the best GPU renderer.

    • JohnDraisey 2 years ago  | 

      I can probably only say this because I'm on a 16 core system, but give Arnold a try. Its Render Settings are extremely simple, and it's stable as f*ck if you're able to do CPU rendering. It's also PBR based and works well with Substance Painter texture outputs.

  • hound2003 2 years ago  | 

    RIP MAYA
    Long live Houdini

  • yavarjangjoo 2 years ago  | 

    awsome

  • trelobyte 2 years ago  | 

    can't imagine a better day :)

  • mdonovan 2 years ago  | 

    1 day

  • darkblue13 2 years ago  | 

    release today???

  • douglasescrito 2 years ago  | 

    Let's go to the future with 16.5, where is the announcement of the event, there will be a live?

  • Chukerman 2 years ago  | 

    Wake up, guys! :-) We are very much looking forward to the release!!

  • mwessels 2 years ago  | 

    I guess no one is around the office today because of Siggraph. We'll probably only see 16.5 tomorrow? Looking forward to it.

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