Houdini 16.5 Sneak Peek

Posted Oct. 25, 2017
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A preview of some of the new tools and enhancements coming in Houdini 16.5.

The planned released date for Houdini 16.5 is November 7, 2017.


COMMENTS

  • deathstone84 4 months ago  | 

    Awesom news!

  • iAhmed 4 months ago  | 

    Cool!

  • Shaka Nkosi 4 months ago  | 

    Sweet!

  • joshkitneycgi 4 months ago  | 

    A little pee just came out of me!!!

  • novikovantonbox 4 months ago  | 

    ништяк

  • varomix 4 months ago  | 

    amazing!!

  • MohamedMohsenGFX 4 months ago  | 

    not houdini user not just yet .. but it is very inspiring

    • JohnDraisey 3 months, 3 weeks ago  | 

      Just do it! You won't regret it. Get your feet wet with modeling in the Apprentice version, and you'll be shocked at what's possible. Once you create a small network of instructions, it's easy to re-use those instructions on other input geometry.

  • harryabreu 4 months ago  | 

    I am very happy :-)

  • Igor Kuchavo 4 months ago  | 

    I'm inspired, thank you!)

  • NAdams 4 months ago  | 

    Wow great work guys!

  • JohnDraisey 4 months ago  | 

    I'm more excited for H16.5 than I am for Christmas.

  • AndyG3d 4 months ago  | 

    YES!!!! Amazing work SideFx.

  • korzhed 4 months ago  | 

    Cool!!

  • xunmen 4 months ago  | 

    Amazing !!!

  • Richard Costin 4 months ago  | 

    Wonderful!!

  • thexon 4 months ago  | 

    christmas coming early

  • Den4ik 4 months ago  | 

    Amazing ! You are GODS !

  • rthriller 4 months ago  | 

    Amazing, but expensive for a freelancer and slow for a single machine guy.

    • revilodesigns 4 months ago  | 

      $199 Expensive? Compared to what? That leaves plenty of change to pick up Redshift while you're at it if Mantra is beyond your requirements.

      • timsep 4 months ago  | 

        Full agree, I run Indie and Redshift and the value is amazing!

        • Jamie0000 3 months, 3 weeks ago  | 

          Advantages to using redshift over mantra?

          • Rod TD 3 months, 3 weeks ago  | 

            Quality no, but speed a huge YES!
            anyway Redshift quality is very high, even comparated to mantra. By far the best GPU renderer.

    • JohnDraisey 3 months, 3 weeks ago  | 

      I can see where rthriller is coming from. I was a hardcore Maya user for years. But after giving myself small, digestable projects in Houdini, I learned the modeling tools and how to use basic VEX wrangles. Now i'm doing most of my modeling in Houdini, simply because the UI and speed is far beyond Maya. Now I'm learning how to build crowds from scratch, something that would have cost THOUSANDS of dollars via a Maya PLUGIN. I thought the whole "knowledge is power" line was BS, but's true, haha.

      $199 is a small price to pay for Indie version, and is perfect for most freelancers. Also, take a look into the Game Development Tools on Github. It does things Maya can't even do with paid plugins.

  • mfiorilli 4 months ago  | 

    Fantastic!

  • Hubert Dot 4 months ago  | 

    Autodesk should learn from you guys what an "UPDATE" really means.

    You're doing such a fantastic job!

  • Anthony Morrelle 3 months, 4 weeks ago  | 

    Looks amazing!

  • ctedin 3 months, 4 weeks ago  | 

    The price is great, and with redshift it works brilliantly. I can't wait until renderman's xpu system as well, which should put the heat on redshift. Houdini supports all their shaders natively. Same price as redshift.

    • Rod TD 3 months, 3 weeks ago  | 

      anyone using more than 2 gpus in redshift using PCI risers? it's stable on linux?? Because i tested on windows with 6 gpus and is very very unstable.

  • Jamie0000 3 months, 3 weeks ago  | 

    Advantages to using redshift over mantra in Houdini?

    • Paul Geraskin 3 months, 3 weeks ago  | 

      Redshift is faster.

    • Rod TD 3 months, 3 weeks ago  | 

      Quality no, but speed a huge YES!
      anyway Redshift quality is very high, even comparated to mantra. By far the best GPU renderer.

    • JohnDraisey 3 months, 3 weeks ago  | 

      I can probably only say this because I'm on a 16 core system, but give Arnold a try. Its Render Settings are extremely simple, and it's stable as f*ck if you're able to do CPU rendering. It's also PBR based and works well with Substance Painter texture outputs.

  • hound2003 3 months, 3 weeks ago  | 

    RIP MAYA
    Long live Houdini

  • yavarjangjoo 3 months, 3 weeks ago  | 

    awsome

  • trelobyte 3 months, 3 weeks ago  | 

    can't imagine a better day :)

  • dunnie 3 months, 2 weeks ago  | 

    1 day

  • darkblue13 3 months, 2 weeks ago  | 

    release today???

  • douglasescrito 3 months, 2 weeks ago  | 

    Let's go to the future with 16.5, where is the announcement of the event, there will be a live?

  • Chukerman 3 months, 2 weeks ago  | 

    Wake up, guys! :-) We are very much looking forward to the release!!

  • mwessels 3 months, 2 weeks ago  | 

    I guess no one is around the office today because of Siggraph. We'll probably only see 16.5 tomorrow? Looking forward to it.

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