Hi! People, I need your help. please look at image in attachment. I need break box like a glass.
Without depth divisions like in attachment(romans 1,2,3). How to make it, i need just one division in z direction.
Thanx a lot!
Shatter for glass
6065 8 3- Anonymous
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- keyframe
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The other added benefit of using simple convex pieces from a grid and then extruding them to run the sim is that after you run your sim, you can create a procedure to run through your simple shards and resample and noise up the edges and do other geometry and shading tricks and then swap em out for rendering.
So you can sim with simple geometry and then swap out the simple with a more complex detailed pieces of geometry for rendering.
So you can sim with simple geometry and then swap out the simple with a more complex detailed pieces of geometry for rendering.
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- mrCatfish
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I posted a hip file that shows how to trigger breaks using point colour. You could map your texture to point colour to set glue/trigger values.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=21377&highlight= [sidefx.com]
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=21377&highlight= [sidefx.com]
Sean Lewkiw
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Machine FX - Cinesite MTL
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