Hi,
in that example file I cannot render more than 778 textures or so. If you click on a different place in mPlay to force what part is rendered first, then the missings are elsewhere but they are always on the last primitives to be rendered.
I'm looking for a parameter or something that would limit the number of texture to be access during a render.
You can reproduce the problem from the attached file. First generate the random textures and if you set in to an other path, change the path in the Inline Python Sop.
I'd bet a 5$ that it's not doing it on Linux but I cannot test it.
Any ideas?
Thanks
Francois
Limited number of texture while rendering
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It should work fine using the NC version. Inline Python is from here: http://www.houdinitoolbox.com/houdini.php?asset=6 [houdinitoolbox.com]
Graham Thompson, Technical Artist @ Rockstar Games
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Very funny. I started to use H11 only since I'm at the current contract and it never came to my mind that it was a third party tool.
It's a sign you designed it well and that it should ship with Houdini
Anyway, thanks because I use that all the time since two weeks.
I will report it as a bug since it seems to be just a Windows problem.
François
It's a sign you designed it well and that it should ship with Houdini
Anyway, thanks because I use that all the time since two weeks.
I will report it as a bug since it seems to be just a Windows problem.
François
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