How to orient primitives along curve tangent

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Hi,

I am trying to place a certain number of primitives along the curve and I would like to orient them along curve tangent.

I know that a sweep sop does that, but I wonder whether I can use a more convenient copy sop. Copy sop orients placed primitives along normal at the certain point/ Is it possible somehow to convert nurbs curve to polygon curve, sampling not only the positions of vertices but also tangent, so I can assign curve tangent at the point to it's normal?

Or maybe there is some other solution to this problem?
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http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=21325 [sidefx.com]
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thank you very much for a quick answer. It works like charm, I have also replaced convert by resample, it seems to work better.
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