I was trying to render Ptex files in houdini and I thought that I should write a small tutorial about my experiences. I'm still a beginner in Houdini but I hope you will find my tutorial helpful.
The last time i heard about ptex… it's said it's not fully integrated into Houdini yet. Instead people are saving colour, spec, displacement maps etc as .tiff format (3D-coat). Thanks for sharing! /thumbs up
After a bit of playing with this I found a way to get it to work without using a reverse node. I just swapped the U and V in the shader, connecting U to Ptex V and V to Ptex U.
it looks like you were generating your initial mesh in mudbox and then importing that into houdini and setting up ptex textures, I was curious if you ran across the problem of the obj export out of houdini crashing at all? I am using mari 1.3v2 and after modelling in houdini as a subd mesh then exporting an obj, mari crashes everytime. I logged a bug with the foundry about it but it looks like it could possibly be a problem on the houdini end and how it orders the vertices when exporting the obj? A thread I looked at which was hinting at there being an obj problem here: http://forums.odforce.net/index.php?/topic/11538-houdini-11-and-ptex/page__st__12 [forums.odforce.net]
I end up having to open the mesh in another 3d package and re-exporting to obj and it works fine.