Shadows for PyroFX Shader

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I´m trying to illuminate a volume that uses the pyro shader, the thing is that when i use Depth Map shadows no shadows are visible, opposite to raytracing. Im using a point light that is the only light source. In other post i read that dshadows are better for volumes is that right? Thanks!
NicoZ
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To use deep shadows more efficiently, make sure it's a spot light framing the volume properly.

Cheers!
steven
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stevenong
To use deep shadows more efficiently, make sure it's a spot light framing the volume properly.

Cheers!
steven

Thank you very much steven, using a spotlight did the job, now i see the shadows
NicoZ
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