Hi community! I was just wondering if anyone has any tips to remove graininess from reflections when using PBR (or at least point me to a thread… I cannot seem to find one…) So far, it looks like I have had to do this to come kinda of close, but it kills my render times:
Pixel Samples: 32 32
Min Ray Samples 1
Max Ray Samples 32
Noise Level 0.0001
Reflect limit 1
Raytracing Bias 0.1
Thank you in advance!
Improve render speeds with reflections?
2631 4 3- grayOlorin
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- Stalkerx777
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- RudiNieuwenhuis
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You should not have to put your noise level to such a small value. Set your min-ray samples a bit higher (3 for example), and pixel samples lower.
Just pixels samples of 5x5 is often more then enough.
You could have a look at the material you are using for your reflections.
You might want to just take a bit more samples just for this single material and avoid an overall increase in rendertime.
Hope this helps a bit. If you post your scene we can of course be much more helpfull.
Just pixels samples of 5x5 is often more then enough.
You could have a look at the material you are using for your reflections.
You might want to just take a bit more samples just for this single material and avoid an overall increase in rendertime.
Hope this helps a bit. If you post your scene we can of course be much more helpfull.
- grayOlorin
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Hey guys thank you for the tips! I cannot post the scene unfortunately due to being from my work . However let me give these a shot and see if it works
The reflections are indeed blurry and I setup my ref quality to 10. The slider max). Perhaps I can try pushing is a bit further
Thank you for the advice!
The reflections are indeed blurry and I setup my ref quality to 10. The slider max). Perhaps I can try pushing is a bit further
Thank you for the advice!
-G
- rafaels
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Hey guys, is there a way to set a falloff for the reflection distance?! Say that after a certain distance from a reflective surface, the reflection rays get discarded to save on processing and render time.
Cheers
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