hello,
i am trying to create a particle cloud from a texture, and have it move around later on using advect fields
however the particles generated, they start to move when i play the scene, even though i have no forces applied, the strangest thing is that they seem to have a goal based on and invisible wall, and i cannot figure this out.
i added the scene if anyone wants to check
any ideas are welcome.
Cheers
E
VOP POP, help creating a point cloud from a texture
3305 3 0- Elwood
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- eetu
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You're reading the position of the points each frame, subtracting from the Z coordinate and then writing that as the new position. In SOP-land that would result in just a static displacement, but here in DOP-land we are simulating the positions, and so it ends up moving the particles.
The “wall” comes from the Fit node.
The “wall” comes from the Fit node.
- Elwood
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Hi thanks for the info,
forgot to mention i am a fairly new user, so i understand what would happend tih that in a DOP network, and also what is going on with the fit node,
but i do not get why is it simulating movement in the particles when the texture source doesnt change.
are you saying that i should change the setup, to have the particles beeing positioned in that fashion with no regards to actual particle position, in order to bypass the per frame calculations?
Thanks
#################EDIT###################
found a way around it stoppping the activation of the node.
thanks
#################EDIT###################
forgot to mention i am a fairly new user, so i understand what would happend tih that in a DOP network, and also what is going on with the fit node,
but i do not get why is it simulating movement in the particles when the texture source doesnt change.
are you saying that i should change the setup, to have the particles beeing positioned in that fashion with no regards to actual particle position, in order to bypass the per frame calculations?
Thanks
#################EDIT###################
found a way around it stoppping the activation of the node.
thanks
#################EDIT###################
- eetu
- Member
- 606 posts
- Joined: May 2007
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