Hi,
I am try to use the modify data dop to store an attribute and then use that attribute to drive a simple switch sop . In the simple scene attached I am using the attribute to switch between a fractured object and non fractured object at the point of impact.
For some reason I cannot switch the geometry, although the dop attribute holds up I just cannot see the wood for the trees to get it working !
rob
modifydata dop driving sops
2397 6 1- circusmonkey
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- rafaels
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Hey, Rob
I've modified your file to what I think you wanted to do. What I think you misinterpreted is that you were switching the simulation geometry on the fly but you didn't have the “use deforming geometry” checked in the RBD glue object.
Even with it checked the solver would still have a bit of trouble cause the parameters were not initialzed correctly for all the pieces as you can see in the details pane.
What I did here is I fed the fractured geometry in the sim from start and then I only plugged the proper values in the dopimport nodes…
BTW, this will be useful for something I'm doing myself, so thanks a lot!
cheers
I've modified your file to what I think you wanted to do. What I think you misinterpreted is that you were switching the simulation geometry on the fly but you didn't have the “use deforming geometry” checked in the RBD glue object.
Even with it checked the solver would still have a bit of trouble cause the parameters were not initialzed correctly for all the pieces as you can see in the details pane.
What I did here is I fed the fractured geometry in the sim from start and then I only plugged the proper values in the dopimport nodes…
BTW, this will be useful for something I'm doing myself, so thanks a lot!
cheers
Toronto - ON
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- rafaels
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Now, the same setup won't work with bullet…
For some reason Bullet won't update the glue object's properties, instead it updates the pieces themselves only…
For some reason Bullet won't update the glue object's properties, instead it updates the pieces themselves only…
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- circusmonkey
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- circusmonkey
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- rafaels
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could be a bug, or just a by-product of how bullet works internally. Maybe that piece of data is not exposed… I imagine it must be in there somewhere!
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- derrick
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