Hi, I am relatively new to Houdini and have come across a problem trying to get simulated RBD geometry from Houdini into Maya. Have tried exporting the geometry as an FBX but it will only allow me to export 1 piece at a time not the whole scene. Since I have 60+ objects in my scene 1 at a time isn't viable.
I know that some have said you can export it as Bgeo using this tool:
http://www.houdinistuff.com/ [houdinistuff.com]
I am currently using Maya 2012 and the latest support seems to only be 2011. Maybe someone has got it to work?
I have also found a lovely guy on vimeo (http://vimeo.com/28713405) [vimeo.com] that has made a nice handy bridge between the two but seems to just be showing off and hasen't made it available for anyone to use.
If anyone has found a way to do this, I would be very appreciative
Houdini to Maya Workflow
9482 3 1- CatalystFire
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- symek
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Hey,
Houdini can export geometry also in mdd/obj/pc2 formats, so if anything from the lists suits Maya (obj sequence is popular choice afaik), it can be used to export geo.
As a side note, Houdini 12 comes with completely new geometry format. Afaik excellent plugin from houdinistuff.com can't currently read/write this version of bgeo.
One great advantage of new H12 geometry library is that it's much easier to be read/write by third parties since in essence it's an ascii/binary json. This means writing/maintaining custom bgeo readers will be easier from now on.
Houdini can export geometry also in mdd/obj/pc2 formats, so if anything from the lists suits Maya (obj sequence is popular choice afaik), it can be used to export geo.
As a side note, Houdini 12 comes with completely new geometry format. Afaik excellent plugin from houdinistuff.com can't currently read/write this version of bgeo.
One great advantage of new H12 geometry library is that it's much easier to be read/write by third parties since in essence it's an ascii/binary json. This means writing/maintaining custom bgeo readers will be easier from now on.
- mrCatfish
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- CatalystFire
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